(Solved) : Want Map Unity3d Try Build Script Let Object Arrow Move Camera Follow Object Script Work Y Q42723068 . . .

We want to do a map in Unity3D. we try to build a script to letthe object(arrow) move and the camera follow the object. But thescript did not work yet and this is our script (Note: the languageused is csharp/ C#)>>>

Object script (arrow):-

using System.Collections;

using UnityEngine;

public class Arrow : MonoBehaviour {

    public float playerSpeed;

    public float sprintSpeed = 4f;

    public float walkSpeed = 2f;

    public float mouseSensitivity = 2f;

    public bool isMoving = false;

    public bool isSprinting = false;

    private float yRot;

    private Animator anim;

    private Rigidbody rigidBody;

    // Use this for initialization

    void Start() {

        playerSpeed =walkSpeed;

        anim =GetComponent<Animator>();

        rigidBody =GetComponent<Rigidbody>();

       

    }

    // Update is called once per frame

    void Update() {

        yRot +=Input.GetAxis(“Mouse X”) * mouseSensitivity;

        transform.localEulerAngles= new Vector3(transform.localEulerAngles.x, yRot,transform.localEulerAngles.x);

        isMoving =false;

        if(Input.GetAxisRaw(“Horizontal”) > 0.5f ||Input.GetAxisRaw(“Horizontal”) < -0.5f)

        {

            //trasform.Translate(Vector3.forward* Input.GetAxis(“Vertical”) * playerSpeed;

            rigidBody.velocity+= transform.forward * Input.GetAxisRaw(“Vertical”) *playerSpeed;

            isMoving= true;

        }

        if(Input.GetAxisRaw(“Sprint”) > 0f)

        {

            playerSpeed= sprintSpeed;

            isSprinting= true;

        }else if(Input.GetAxisRaw(“Sprint”) < 1f)

        {

            playerSpeed= sprintSpeed;

            isSprinting= false;

        }

        anim.SetBool(“isMoving”,isMoving);

        anim.SetBool(“isSprinting”,isSprinting);

    }

}

Camera script:-

using System.Collections;

using System.Collections.Generic;

using UnityEngine;

public class CameraFollow : MonoBehaviour {

GameObject playerObj;

// Use this for initialization

void Start () {

playerObj = GameObject.Find(“Arrow”);

}

// Update is called after Update methods

void Update() {

transform.position = playerObj.transform.position;

}

}

Expert Answer


Answer to We want to do a map in Unity3D. we try to build a script to let the object(arrow) move and the camera follow the object….

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